![]() When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The most convenient way to do this is via GitHub or another source control hub. When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. minecraft\logs.Ĭurse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Mojang Launcher: When using the Mojang launcher debug.log is found in. log is added the log will appear with the. Windows hides file extensions by default so the installer may appear without the. This log will be called either installer.log or named the same as the installer but with. Post your installer log, found in the same place you ran the installer Please post logs using one of the following sites (Thank you Lumber Wizard for the list):ĭo NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. It's something that's been an annoyance for many years now, and it really should be fixed. take a checksum (this should be very fast)Ĥ) if the sum does not match, make a new textureset as if it is the first time booting, Otherwise: This will be used to validate that the current mod's textures are up to date.Ģ) save all pngs on the drive with the checksum, and a map of item/block to the drive.ģ) save a SHA checksum of all images + maps to the drive as well, to prevent user tampering.ġ) load all the mods + textures, and generate a SHA checksum (This is also done the first load, but it doesn't save the sum this time)Ģ) verify that the sum matches the current textureset.ģ) load the textures +maps. ![]() Here is how this can be done easily:ġ) save a SHA checksum of all mods UUIDs (name+version). It is ridiculous that forge does not save the workload and dynamically generates texture maps every time. It's not really a question at this point. ![]()
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